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Edurbf

28 Game Reviews

6 w/ Responses

Easily one of the best games ever made in the history of humanity.

There always comes a time in the life of a man where he must play with his ball. Through many hardships, it may be busted, frozen and covered in slime, but it will always be there for him. With the end of November, this game brings it all together. Good show.

Uncaught exception: out of memory
on firefox
stuck loading
there's plenty of memory left...

The idea has a ton of potential, but
The tutorial is a drag, you could at least give it some character or incorporate it seamlessly into gameplay during a tutorial sequence(optional and non-intrusive, the player can stop to read the prompts if he doesn't know what to do, and do what he has to without reading if he gets it).
The only thing that makes this cafe-themed are the orders and 'costumer names' but they do not factor into gameplay at all, except to create confusion.
I'm not too sure about selecting costumers, the way these things usually go is: you type a word and the game tests it against the queued objects. If the cafe part of it was better utilized as a gameplay element, it could seen as selecting orders, but again its presence is really feint.
The difficulty scaling is pretty good, and the upgrade system keeps it interesting. Visual representations of upgrades would be a big plus.

The dark lord beckons.
I must travel beyond the outreaches of the deep dark, past that mysterious gaze lost in the abyssal void, further than the otherworldly deepest reaches of the sea, where ancient leviathans dwell. The small creatures that serve him and mushrooms siphoning his power shall be my sustenance. So that I may greet him, and see to it that his plans will come to fruition.

The game is currently unplayable, as no interaction is possible besides walking and jumping. Not everyone has a controller lying around, if that's a design choice, please don't sabotage your own project over something like that. Otherwise it's ok for a very early demo.

Also, what's with the window size?

HalfEvil333DB responds:

Originally I had coded the game for keyboard, but the controls really were not as responsive as a controller. I can work on an update for keyboard so you and others can enjoy it as well.

I'm not sure I follow on the window size. On my screen and others it plays okay, and has a full screen option. the game resolution is 1920 X 1080.

Good soundtrack

One hell of a bird.
Could only get past the protect section because of a glitch where a collision dropped the 'person' but didn't have time to kill him. The RNG may be the only thing more OP than the bird here.

Lag affects the game experience drastically (timing for dodge is completely unpredictable), allow changes in quality, there is no reason not to and is a simple fix.
AP points are pretty useless when improvements do as much as 0.02% difference to a stat, the concept of levels exist for character development, either make it matter or remove it.
You should have mentioned that we MUST start on easy (the fourth boss was insane on medium and a weakling on easy) or balance those difficulties.
The game over screen is unresponsive before the shift completes.
Only bosses, no enemies whatsoever, but considering the lag that is a blessing. Maybe you've got some nested loops running? Last time I checked flash wasn't supposed to get this slow.

If you did that by yourself, it's an amazing game! The combat is based on old classics and the bosses attack patterns differ enough. Sad the only 2 bosses you can combo are the first and the last, and if you're really fast (and your computer too) the cave demon. Ground mobility is OK but air mobility is welcome and could help add depth to the fights, allowing another way to dodge low attacks and attack high enemies.

PoliuxDimension responds:

I hid the right click control panel to prevent people click "play", and jump some level, it seems those function are kind of bundle together in the AS3 library, please tell me if there is a way to set it independently, or I will have to find a custom way to do it.

The right part of status such as critical multiplier, combo multiplier increase very small each level have a reason, the reason is when combo and crit chance go high, those parameter change your attack exponentially, it would easily break the cap limit if it wasn't that small.
(So it's actually got it's value to upgrade, especially in end game, it makes your attack like beast when high combo, I can show anyone who is curious about the math function of attack in game, pm me if you are interested, or this post is going to look very messy)

There is a downloadable version on my game jolt, welcome to download and play it on your end device, there are some scene is lagging because of multiple layers(forest scene), I'm still trying to find a way to avoid that, but boss fight scenes suppose to work smoothly.

Yes, this game was created by 1 person over half year using my available time. I can see that you observe well on each boss pattern. I will try air action maybe in the future if I have another chance to make another real time action game.(I discard jump when I began, because I don't have enough confidence to try everything at once on my first action game, so I discard mob and air action, I can work on those in the future, thank you)

This game got me running in circles trying to break the puzzle, but after analyzing nearly every clue, it remained unsolved.

Studying art and programming is hard, but I love every second of it.

Age 26, Male

Procrastinator

Computer Science 3rd world Uni

The point of no return

Joined on 1/8/13

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