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Edurbf

6 Game Reviews w/ Response

All 28 Reviews

The game is currently unplayable, as no interaction is possible besides walking and jumping. Not everyone has a controller lying around, if that's a design choice, please don't sabotage your own project over something like that. Otherwise it's ok for a very early demo.

Also, what's with the window size?

HalfEvil333DB responds:

Originally I had coded the game for keyboard, but the controls really were not as responsive as a controller. I can work on an update for keyboard so you and others can enjoy it as well.

I'm not sure I follow on the window size. On my screen and others it plays okay, and has a full screen option. the game resolution is 1920 X 1080.

Lag affects the game experience drastically (timing for dodge is completely unpredictable), allow changes in quality, there is no reason not to and is a simple fix.
AP points are pretty useless when improvements do as much as 0.02% difference to a stat, the concept of levels exist for character development, either make it matter or remove it.
You should have mentioned that we MUST start on easy (the fourth boss was insane on medium and a weakling on easy) or balance those difficulties.
The game over screen is unresponsive before the shift completes.
Only bosses, no enemies whatsoever, but considering the lag that is a blessing. Maybe you've got some nested loops running? Last time I checked flash wasn't supposed to get this slow.

If you did that by yourself, it's an amazing game! The combat is based on old classics and the bosses attack patterns differ enough. Sad the only 2 bosses you can combo are the first and the last, and if you're really fast (and your computer too) the cave demon. Ground mobility is OK but air mobility is welcome and could help add depth to the fights, allowing another way to dodge low attacks and attack high enemies.

PoliuxDimension responds:

I hid the right click control panel to prevent people click "play", and jump some level, it seems those function are kind of bundle together in the AS3 library, please tell me if there is a way to set it independently, or I will have to find a custom way to do it.

The right part of status such as critical multiplier, combo multiplier increase very small each level have a reason, the reason is when combo and crit chance go high, those parameter change your attack exponentially, it would easily break the cap limit if it wasn't that small.
(So it's actually got it's value to upgrade, especially in end game, it makes your attack like beast when high combo, I can show anyone who is curious about the math function of attack in game, pm me if you are interested, or this post is going to look very messy)

There is a downloadable version on my game jolt, welcome to download and play it on your end device, there are some scene is lagging because of multiple layers(forest scene), I'm still trying to find a way to avoid that, but boss fight scenes suppose to work smoothly.

Yes, this game was created by 1 person over half year using my available time. I can see that you observe well on each boss pattern. I will try air action maybe in the future if I have another chance to make another real time action game.(I discard jump when I began, because I don't have enough confidence to try everything at once on my first action game, so I discard mob and air action, I can work on those in the future, thank you)

Look for aurora, an unity game of the same nature but older, it'll probably give you some ideas.

TestTubeGames responds:

I'll take a look - thanks for suggesting that

I just happen to be studying computer science and programming is one of the things taught(dream come true, really), so, once I get to learn my current language fluidly(thus getting a solid base to the logical principles involved) I'll tackle actionscript and we'll see what can be done.
I just love a challenge and to make all kinds of useful and weird scripts, so bear with me.
Call me in two months, by the end of the semester I should know enough.
Or you could send me a pm now, this could be a learning experience.

Template88 responds:

Well actionscript is really simple and easy compared to the languages used in most AAA titles, but you might be much better off learning HTML 5. Actionscript is dying as much as flash is.

Aka: Paulo Maluf, the game

Brantkings responds:

Exatamente!

Some crashes in the cave, crashed when I spoke with the son of the guy with the wolf pelt quest, and the "find item" quest marker has glitched, is now showing everywhere in the middle of the map even after it was completed. Apart from that good game(and great mouse drawing skills too XD)

RockLou responds:

That sucks that it crashed so much... some bugs still confuses me, I don't know what causes them.

The 'son of the wolf pelt guy' crash will be fixed in an upcoming update, however.

Thanks! ;)

Studying art and programming is hard, but I love every second of it.

Age 26, Male

Procrastinator

Computer Science 3rd world Uni

The point of no return

Joined on 1/8/13

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